Southern Steam Railway

The little barn on the prairie.

The information for the meet seemed good. The plan was to send ahead Jeremiah and Trip to scout out the barn.

The scouts ran up ahead, they were able to spot a single patrol walking around the barn.

Jeremiah’s horse also wanted to see what he could, see. The horse was spooked, bucked up and threw poor Jeremiah. Neighing loudly and nearly trampling poor Jeremiah.

Jeremiah and Trip each circled around the barn. Taking note of the fact it was now closed up and no one was to be seen. Trip took up a position behind a tree overlooking the rear entrance to the barn, while Jeremiah took cover behind the broken down old farm house.

The rest of the party arrived with Deputy Sheriff Burns and three other officers.

The party gathers near the front and ask the officers to make the initial approach to try and bring those inside out quietly.

The cops approached in a typical two by two approach and proceeded to knock in the loud cop knock fashion. The knock on the door was answered by several loud reports from with in the barn.

One of the deputies was hit and brought to the ground as was Deputy Sheriff Burns. Another shot rang out from above in the barn narrowly missing Rusty.

Rusty responded back with a shot of his own whizzing past the head of the shooter above.

The good Doctor approached the barn and let forth a stream of flame through the fresh holes in the barn.

Seeing an opportunity the officers begin to pull away bringing along the wounded officers.

The back of the barn is covered by Marcus and Trip. As Jeremiah begins to make his move toward the front of the building.

As a second volley rings out from within the building the officers are again hit.

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The murder trial and the stakeout

Meeting Date: 05/08/2015

The adventure picked up where it left off, with the impending trial of Rex Banner.

The trial begins with testimony from the officers and the witnesses, Doctor Winterbottom and Trip. The defense put up a decent case, but it could not overcome the irrefutable truth, that Rex had shot an unarmed, bound, unconscious man; and those injuries led to his eventual death.

In a last ditch effort Rex attempted to bribe the judge, in hopes of escaping with his life. Unfortunately for him the Judge held fast to his convictions and did not falter.

Rex Banner was hanged in a public execution. He will be missed. People everywhere that knew him will remember him whenever they hear, the Star Spangled Banner played.

A new member was recruited for the team by Mr. Dent as he felt the team needed to be properly manned. In walked a young man with grit and determination, to make up for other areas he might be lacking, most notable an arm.

The party returned to the task at hand, attempting to discover who had connections with the group that had attempted to rob the railway. To accomplish this the party teamed up with their liaison office Deputy Sheriff Burns.

The plan was hatched and Jeremiah went on a head to scope out the Dos Bariles bar. Jeremiah watched the the patrons come and go as he perched himself at the bar.

He was later joined by Markus Porter who took a table at the back of the bar and watched as time ticked by. Dr. Winterbottom took a table at the opposite corner of the bar and attempted to flirt with the waitress… he did not get very far.

The last member of the party to join in the bar was Rusty, he walked in and felt right at home at the poker table, playing poker and making small talk he kept an eye out for suspicious activity.

The door outside was watched by Charlie and Trip who had decided there may be a need for back up outside if things went awry.

As the group waited patrons came and left, but no one really caught anyone’s eye.

At the last moment one man got up to leave and caught the eye of Rusty who followed after him. He was a bit too far behind and the man was able to mount his horse and head on his way.

Rusty said to Charlie and Trip that there man was getting away. It was at this point that Charlie sprang into action, he chased down the man now on horse back and told him that Connor was waiting for him in the hotel across the street, “The Establishment”.

In fact the only person waiting there was the Deputy Sheriff who took up a seat in the hotel to avoid being noticed in case the person/s who the group was looking for was familiar with local law enforcement.

The man believing that Charlie was indeed simply hired to deliver a message turned around and headed for The Establishment to find the man he had been waiting for.

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The Smoking Gun

Meeting Date: 04/25/2015

After the last of the intruders had been dispatched, captured or runoft; the party parted ways briefly to take care of informing the Police and looking after the intruders.

Trip dutifully took to the task of performing last rites on the souls of the men whose bodies now littered the floor of the warehouse, for every man deserves the chance to be judged in the eyes of the Lord; or something like that.

The good Doctor Professor Winterbottom made his way to look after the wounds of the captured unconscious man that had been bound on the floor. But not looking to be out done the ever blood thirsty Rex Banner decided it was high time to find out if the man on the ground was really as hurt as he appeared… Turns out he was. The seemingly minor wound was enough to cause even further blood loss and the man bled out despite the best efforts of the Doctor and his immense knowledge of human physiology.

The resulting death did not please the Mr. Dent, in fact he was more than a little hot under the collar over the situation.

Meanwhile the rest of the party was in town informing the police of the situation and telling them the tale of the break in and the resulting situation of the intruders.

Jeremiah took careful note before leaving of the wanted posters, and even took a few copies of the more lucrative bills.

The police arrived at the warehouse and began their investigation, most notably by looking for the survivor they had been told about. The good Doctor once again provided his expertise, this time in telling stories, and filled the officers in on the happenings while the rest of the party was gone.

This of course led to the prompt arrest of Mr. Banner who, to his credit, was calm and cooperative with the authorities.

As the police finished their investigation the rest of the party returned, and it was decided that they would now go after the intruders that managed to be smart enough to escape.

Trip, Jeremiah, Rusty, and Deputy Lor went out to follow the intruders. Trip was able to track them in the middle of the night on a cloudy day with a slight wind, all the way to the river.

It was here that the Deputy decided he was not a good enough rider to make it across the river, but the party members knew they were made of sterner stuff. The horses swam with grace, Jeremiah and Rusty held on for dear life. While good ol’ Trip fell off and went for a little dip in the cool refreshing waters. Trip was fine after a few big gulps and thrashing his way back to the shore from whence he had came.

Trip hiked back to the warehouse and Rust and Jeremiah met up with the Deputy on their way back as well, having lost the tracks on the other side of the river.

The adventure closed with party making plans to further protect the bank cargo, and to get ready to see the pending trial.

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The Late Night Meeting
Session 1

The late night meeting

It was late in the evening on August 14th 1877. The manager of the Los Carriles branch of the Southern Steam Railway had called a meeting with his high level staff and security team. The meeting was called to discuss possible enhancements and changes in procedures to make shipping and travel safer on their trains.

This came about from a new client that ownership and the home office was courting, that had raised concerns about the safety of future cargo. Your boss, James Dent, was not truly concerned, but carried on with the meeting anyway.

After a good meeting with several suggestions ranging from faster trains, to large chains the meeting was interrupted by voices, followed by a loud bang, a gun shot.

The team went into the loading dock to investigate and found that the large cavernous space was being raided.

It was unclear what they may have been looking for as almost all the cargo had gone on out the last shipment to Albuquerque.

A shout from Jeremiah Weed drew the attention of the would be criminals, and after being intimidated a gun fight rang out.

It was a long drawn out battle as the distance made it a challenge for all but the very best gunslingers in the room to hit anything but air or the walls.

The apparent leader of the group seemed to be a mouthy man with a decent shot but maybe a little too brazen as he did not heed the warnings of the party facing him, well up until a bullet finally spilled his guts out in front of him.

Most of the thieves were shot and killed by the party, though one rather large fellow was left unconscious on the ground after taking a drubbing from Charlie.

Two men managed to escape on horse back, while several horse were left loitering about outside the building waiting for their owners who would not be coming out; well except in a box.

After the commotion of the encounter, James Dent asked that someone go fetch the Sheriff or at least a Deputy to help sort out the mess and to investigate the crime.

Rusty Atkins searched the body of the very vocal man, and found a note saying “The bar, August 15 9”. Rusty informed the group that he believed he had seen this man at a local bar Dos Barriles and that he believed that is likely what this note meant.

Jeremiah Weed volunteered to head to the Sheriffs office to fetch the officers.


The Session went well, and I think there were several lessons learned about the mechanics of the game and how things go. I certainly know that I learned quite a bit.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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